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What Do We Really Know About Piracy?

February 10th, 2011 No comments

Despite years of debates over the morality, prevalence and impact of mass online copyright infringement, actual hard numbers, backed by statistically rigorous methods, are almost impossible to find.  Most of what passes as “knowledge” about piracy is based far more on pre-conceived notions and anecdotal evidence.  And that really should not surprise, since the fundamental questions about file-sharing generally have less to do with what has happened and more to do with what might have happened.  That is, what purchases did not occur because of the existence of free alternatives, what sales did not take place if the pirate networks had not made sharing so easy. Speculative counter-factuals are really all we are left with, and such questions can never be answered with any sort of definitive confidence.

Nonetheless, researchers continue to put forth new studies of the file-sharing phenomenon and its possible effects, at least in limited test cases. The latest study to emerge comes from Japan and looks at one particular niche, Japanese TV animation programs.  By examining how the uploading of the shows to YouTube and the popular Japanese sharing network Winny affected both sales and rentals, the researchers from The Research Institute of Economy, Trade and Industry (RIETI) in Tokyo came to some tentative conclusions,

Estimated equations of 105 anime episodes show that (1) Youtube viewing does not negatively affect DVD rentals, and it appears to help raise DVD sales; and (2) although Winny file sharing negatively affects DVD rentals, it does not affect DVD sales. … YouTube can be interpreted as a promotion tool for DVD sales.

A clear statement in favor of broadening distribution channels and moving away from prosecuting file-sharers?  Maybe, but as with any study of piracy, the questions raised end up overwhelming any attempt at generalization.  Aside from the difficulty in linking statistical correlation with causation, we have no way of knowing how specific the dynamic the researchers see in this instance can be observed elsewhere.  Do anime fans act differently than general TV or movie fans?  Do Japanese fans act the same way as American or European fans?  Are only specific kinds of anime or could it be applied to animation in general?  And more broadly speaking, how does this kind of unauthorized distribution affect other forms of media, from music to movies to comic books?

Ultimately, it seems to me, that no matter how rigorous and scientific any individual study about piracy may be, there will always exist far more questions and caveats than conclusions reached.  Because so much is not, and cannot, be known about what might have happened had there not been any infringement, making generalizations both for or against piracy are more faith-based than anything else.  The morality and ethics of file-sharing will continue to spark intense debates, but claims about its concrete indisputable effects should probably be taken with a rather large grain of salt.

Words Not Actions

February 4th, 2011 No comments

When analyzing the anti-infringement activities of the content owning industries (RIAA, MPAA, etc.) it is often far more interesting to focus on the results of what they do, rather than the rhetoric they employ.  While Hollywood executives love to harshly criticize unauthorized distribution of their movies, very frequently they do things that in fact contribute to such activity, as I have outlined previously.  The well-publicized recent campaign by US authorities to seize the domain names of suspected infringing sites, pushed vigorously by the content owners, neatly presents a case where words and actions are deeply contradictory.

As nearly every analysis of the recent ICE action has noted, by seizing the US registered domain names of foreign-owned and operated sites, the authorities have propelled the sites to set up on domains not under US control, and to do so within days, if not hours, of the seizures.  Rojadirecta quickly went from a .com to an .es address and atdhe.net very rapidly became atdhe.me, with all the same streams and functionality.  It would appear that aside from a very momentary interruption, the practical effect of the seizures will be negligible, except to make any future actions by rights holders that much more difficult, since the targeted sites will be farther from US jurisdiction.

Additionally, and even more importantly, the recent ICE domain seizures that focused on sports streaming sites has had, and will continue to have, the effect of generating more publicity for this kind of infringing.  Consistent with the concept of the “Streisand Effect,” attempts to suppress troublesome information online result invariably in that information becoming even more widely distributed.  While impossible to quantify with any certainty, the seizures by ICE surely increased awareness of the existence of rojadirecta and atdhe, and even more, of the ease in which viewers can access live streaming of sporting events online.  As we so often see in articles about “cord-cutting,” or dropping cable in favor of purely internet video delivery, many people are stymied by the lack of live sports online, yet now, because of the actions of ICE, millions more viewers have just been instructed that it is actually quite simple to get live footage of every soccer match or football game.

It defies logic to think that the seizures could have had any other outcome.  Yet the major content owners and their representatives in government continue to pursue strategies that inevitably result in more of the infringement they so assiduously decry.  Is it incompetence or something else that drives such misguided actions, because from an outside observer it is hard to reconcile what they say with what they do.

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Hollywood Does Not Take Piracy Seriously

January 21st, 2011 2 comments

The Hollywood film industry, or at least its official representatives in the MPAA, likes to talk tough about efforts to combat movie piracy on the internet.  They rabidly support DRM systems to supposedly keep their content locked-down (CSS, AACS, etc.), they push hard for new laws to control how video moves around online (like ACTA and COICA) and they will happily sue sites or individuals they feel to be contributing to mass copyright infringement (too many to name).  Nonetheless, a more objective examination of how movies get onto file-sharing networks, and then how those video files get distributed, would clearly show that the movie studios’ anti-pirate endeavors are fundamentally off-target.

Widespread DRM systems, like CSS on DVDs and AACS on Blu-Ray discs, have absolutely no bearing on how or whether movies end up online, as the primary leaks invariably come from within the production process.  DVD and Blu-Ray sourced files appear online *before* the date those discs are actually made available for sale.  And not just a few days before, but usually weeks if not months before the official DVD release to the public.  Someone in the production chain of Hollywood itself actively puts the video files online for anyone to download for free, and does so *before* any DRM protection can be applied to the film.  It strains credulity to think that the film studios that contract out these services could not increase pressure on their employees and partners to prevent this kind of leak.  Yet, in the decade or so since large-scale online copyright infringement began, they have never done so effectively.

Even more telling as a demonstration of Hollywood’s lack of seriousness about piracy, however, is the annual decision by the film studios to distribute DVD “screeners” to members of the film community in the period before and during “award season” leading up the Oscar ceremony.  Despite explicit knowledge that these critically acclaimed films will immediately be uploaded for mass distribution, and even while the movies themselves are still in theaters, and months before they are scheduled to come out on DVD, the studios continue the practice.  There have been half-hearted attempts in past years to devise a more secure system for distributing these screeners, but they proved unwieldly and ineffective.

Yet the crucial point is that according to Hollywood’s own cost-benefit analysis, the supposed lost sales from the piracy of its own best films is overwhelmingly out-weighed by just the mere opportunity of these films receiving a publicity bump from winning awards.  In their own calculations, Hollywood values the increased revenue an Oscar traditionally generates far more than they fear what a leaked copy loses them.  Such a decision is at minimum an admission by the people who should know movie finances best that what is gained by the screener policy is vastly larger than any fear of possible losses.

And just to underscore the point, I looked at a few of the highest profile films from the recent Golden Globes, that had screeners leak long before their DVD release dates.  In the case of Black Swan, a good quality version of the film from an awards screener appeared on file-sharing networks barely two weeks after the initial limited opening on December 3rd.  The film has nevertheless earned over $73 million in box office revenue and is likely to receive a great deal more publicity when Oscar nominations come out.  Another high profile film, The Fighter, had a screener copy leaked three weeks after its release on December 10th, something that the producing studio, Paramount in this case, had to know would happen if they chose to make screeners available.

The MPAA and its member studios are quick to bemoan their fate in a piracy-riddled internet, seemingly robbed of “billions” of revenue (at least according to the statistics they cite).  Yet it is hard to take their arguments seriously when they routinely chose to engage practices like sending out award screeners that has proven repeatedly to foment illegitimate distribution of high-profile films.  The possibility must exist therefore that Hollywood does in fact realize that the supposed damages from piracy are actually not as substantial as they so often claim.

The End of Music Piracy? O RLY?

December 6th, 2010 No comments


A provocative headline can generate a lot of readers and a lively debate, but it can also do a poor job of indicating what an article is actually about. A recent example is Paul Boutin’s quite inflammatory article in the December edition of Wired, now available online, entitled rather ambitiously, “The Age of Music Piracy Is Officially Over.” Based on the headline alone, a reader could assume that Boutin was making an interesting but factually incorrect observation about the state of file-trading online today. A quick glance at the comment section on the Wired site would indicate many people took exactly that viewpoint to blast Boutin.

However, that is not at all what the article actually argues. According to Boutin, we all need to “Mark down the date: The age of stealing music via the Internet is officially over. It’s time for everybody to go legit. The reason: We won.” In other words, Boutin contends that if one looks back at what music file-sharers have said publicly to justify their actions, going all the way back to the Napster days of 1999/2000, such as high prices, DRM, poor audio quality, record label exploitation, lack of deep catalogues, etc., that those rationales no longer exist. iTunes and Amazon sell high-bitrate DRM-free tracks at relatively low cost, have massive catalogues, and even allow more of the purchase price to go to the artists themselves. Ultimately, Boutin wants file-sharers to just admit that they have gotten everything they claimed to have wanted, and that the only reason left for pirating music is an indefensible one, that “You’re cheap.”

While the article did generate a lot of angry comments and some more thoughtful responses, I think both Boutin and his vocal readers have missed some larger issues that go much deeper into the on-going dynamic of online music sharing, and explain why any declarations of its eminent demise are wishful thinking at best.

To start, I don’t think anyone should pay attention to what was said by Napster users, or by file-sharers in general about why they download music. Tens (maybe hundreds) of millions of people have downloaded an .mp3 at some point over the last decade, from every country on Earth with a connection to the internet. Why do they do it?  Ultimately, unless one insists on seeing the phenomenon in purely moral terms, I don’t think it really matters what people say publicly about why they refuse to purchase digital music. The fact is, millions of music fans choose to use Bittorrent, digital lockers, Usenet, etc. to get their music. And by their actions, they have created an economic dynamic that is much more important, and has far more long term implications, than endless debates about 128 kbps .mp3’s versus FLAC’s or how exploitative the recording industry is.

In the course of the post-Napster decade, we have come to recognize the profound economic implications of digital media interacting with the internet, and not just in simple notions of “digitial distribution” or the “long tail.” Instead, we now understand that because every single DRM scheme is inherently doomed to failure, and that the marginal cost of copying a digital media file is and will always be essentially zero, then we can only speak of digital media in a context of infinite supply.  I am not a trained economist, but it is patently clear that an infinite good, available to anybody with a modem, will trend very quickly to a price of zero, no matter what the proponents of strict intellectual property regimes would prefer. While there is clearly a large number of people that purchase .mp3’s (or AAC’s) from iTunes and Amazon, they remain a distinct minority in a global online world that simply does not accept the notion of exchanging money for digital music.  I would even say that iTunes customers most likely value the convenience and technical simplicity the shopping experience provided by Apple far more than any true sense of the specific “value” of the files they purchase.

In fact, it is precisely this dynamic of infinite versus scarce goods that points to the future of digital media online. As Mike Masnick of Techdirt has so powerfully demonstrated, once content creators understand the problematics of trying to charge for infinite goods, they can truly embrace the countless possibilities of creating tangible goods, that cannot be copied and can be sold for real money. It is almost a cliche now to speak of how musicians can rely on live performances to substitute for sales of recordings, but that is merely the tip of the iceberg of what content creators can do, by creating non-replicable experiences that allow their fans to connect with the art and artists in ways that are truly worth treasuring.

Streaming services like Spotify also indicate how music can remain a revenue generator in a world of infinite goods, by providing a service and convenience that is of true value even to customers not used to paying for the music they download. Just as Netflix does not have a single film or TV show that is not available online for download for free, but can still build a massive customer base by recommending and presenting video content in a manner that their users love and happily pay for.

So, music pirates are in fact “cheap” according to Boutin’s perspective, which judges music downloading as immoral because it ignores the desires of content creators to charge for digital copies of their work. But outside of this moral framework, examined from a purely economic viewpoint, music file sharers are rational actors that pay for the things they consider of tangible value (iPods, laptops, Internet access, concert tickets, band t-shirts, streaming subscriptions, etc., etc.) and do not pay for the infinitely copyable. And unless the content industries and their government representatives somehow do the impossible, and turn the Internet into something it currently is not, then the future will continue overwhelmingly in that direction.

Don’t look to Hollywood for insights on piracy, part 1

October 9th, 2009 No comments
Late last month, Frederick Huntsberry, the COO of Paramount Pictures, gave a talk at an FCC workshop on the future of broadband policy in the U.S.  He gave a ten minute Powerpoint presentation about the problem of piracy of media content, particularly the unauthorized distribution of Hollywood produced films.  Huntsberry’s contribution to the workshop received a good deal of coverage, some focusing on the odd sight of a studio executive giving an almost “how-to” guide to downloading unauthorized copies, but also from Paramount’s attempt to prevent Huntsberry’s talk from being distributed itself, for fear it would teach some would-be pirates how it’s done.
Commentators knowledgeable about the P2P world pointed out the numerous technical inaccuracies contained in Huntsberry’s presentation, particularly in his list of piracy assisting offenders that included such Internet giants as Google, Yahoo, but also promising technology start-ups like Drop.io and Boxee, not mention electronics makers like Apple and Sony. The heavy-handed nature and basic cluelessness of the talk, now widely distributed by YouTube, has received a great deal of mocking, yet the comedy has obscured the larger issues that the workshop discussed and Hollywood’s stated analysis of piracy.  Now that the entire transcript of the workshop is available, I thought it would be worthwhile to dig a bit deeper, and look at not only what Huntsberry’s presentation reveals, but also examine what the other Big Media representatives had to say.  What we see is both more damaging to Hollywood’s credibility when speaking about piracy, but also raises disturbing questions about their vision of the Internet more broadly.  In part 1 of this post I’m going to look at the scenario Hollywood paints of current piracy, while in Part 2 I will show how far off the mark they are and why their prescriptions should be dismissed as both inaccurate and likely to cause more harm than good.
The speakers from Hollywood included not just Huntsberry from Paramount, but also Dan Glickman, CEO of the MPAA,  along with representatives from the Director’s Guild, the Copyright Alliance and the Writer’s Guild (Gigi Sohn from Public Knowledge presented a more civil liberties-oriented perspective).  Not surprisingly, the Hollywood consensus was that any future government involvement in broadband policy must address what Glickman termed “the tidal wave of piracy” online.  The Hollywood speakers however went beyond the mere fact of copyright violations to emphasize how the problem is actually growing worse.  The emphasis of what Huntsberry in particular demonstrated was what he called the shift from “Geek to Sleek” in video piracy, or how technological and business developments online have made it markedly easier to both distribute and receive unauthorized content.  As he put it, “What we’ve seen now that there’s been a huge development shift in piracy — if you go back a few years it was strictly — you know, you have to be computer-literate as a user. Today, anyone can pirate a movie.” (emphasis mine)  According to Huntsberry and Glickman there has been a crucial move away from downloading to the streaming of pirated movies, a fundamental change in their view.  No more confusing software to install, no more waiting for lengthy downloads to complete.  In Hollywood’s nightmare, it is no longer only tech-savvy geeks stealing content, but potentially everybody with a computer, a fast Internet connection, and a desire to see the latest blockbuster film for free.   New gadgets can even get that illegitimate content off the computer and into the living room.
Even more disturbing to Glickman and Huntsberry are the multitude of ways legitimate companies are seemingly supporting the pirate infrastructure, making it easier for users to participate by lending a kind of legitimacy to the outlaw operations.  Pirate websites often make money from advertising, including from respectable companies, or can employ Paypal to generate revenue from their “customers.”  Internet connected devices from Apple and Sony, innovative software from Boxee and Yahoo, even seemingly innocuous services like Facebook and Drop.io all contribute to what Glickman called a “lawless environment” with “no rules of the road” or clearly defined distinctions between what is allowed and what is not.
The underlying, though generally un-stated, argument that Huntsberry, Glickman and the other media lobbyists put forth was that the neither the FCC nor any other government agencies should prevent ISP’s from taking on a monitoring role to prevent the trafficking of pirated content through their pipes.  In fact, what the copyright owners would love to see are laws that mandated ISP’s become copyright enforcers with the ability kick offenders off the internet entirely, as has been promoted in a handful of European countries recently.  Any expansive notion of “network neutrality,” that might actually limit the ability of ISP’s or other proposed monitors from examining or manipulating Internet traffic is anathema to organizations like the MPAA and is a constant target of their lobbying efforts.  Huntsberry’s presentation, that also included a giant banner depicting the massive flow of unauthorized copies of the most recent Star Trek film, was purely to alarm government regulators of the apocalyptic scale of the piracy problem and overwhelm any lingering reservations about possible negative effects of monitoring.
Yet neither Huntsberry, nor Glickman, or any of the other speakers, were able to present any hard evidence that piracy has in fact grown recently, or has indeed shifted to a new more dangerous form, or even that it fundamentally threatens their current business models in a profound way.
Expert on piracy?

Expert on piracy?

Late last month, Frederick Huntsberry, the COO of Paramount Pictures, gave a talk at an FCC workshop on the future of broadband policy in the U.S.  He gave a ten minute Powerpoint presentation about the problem of piracy of media content, particularly the unauthorized distribution of Hollywood produced films.  Huntsberry’s contribution to the workshop received a good deal of coverage, some focusing on the odd sight of a studio executive giving an almost “how-to” guide to downloading unauthorized copies, but also from Paramount’s attempt to prevent Huntsberry’s talk from being distributed itself, for fear it would teach some would-be pirates how it’s done.

Commentators knowledgeable about the P2P world pointed out the numerous technical inaccuracies contained in Huntsberry’s presentation, particularly in his list of piracy assisting offenders that included such Internet giants as Google, Yahoo, but also promising technology start-ups like Drop.io and Boxee, not mention electronics makers like Apple and Sony. The heavy-handed nature and basic cluelessness of the talk, now widely distributed by YouTube, has received a great deal of mocking, yet the comedy has obscured the larger issues that the workshop discussed and Hollywood’s stated analysis of piracy.  Now that the entire transcript of the workshop is available, I thought it would be worthwhile to dig a bit deeper, and look at not only what Huntsberry’s presentation reveals, but also examine what the other Big Media representatives had to say.  (although, if anybody has a copy of the Powerpoint deck Huntsberry showed, I would love to get a copy)  What we see is both more damaging to Hollywood’s credibility when speaking about piracy, but also raises disturbing questions about their vision of the Internet more broadly.  In part 1 of this post I’m going to look at the scenario Hollywood paints of current piracy, while in Part 2 I will show how far off the mark they are and why their prescriptions should be dismissed as both inaccurate and likely to cause more harm than good.

The speakers from Hollywood included not just Huntsberry from Paramount, but also Dan Glickman, CEO of the MPAA,  along with representatives from the Director’s Guild, the Copyright Alliance and the Writer’s Guild (Gigi Sohn from Public Knowledge presented a more civil liberties-oriented perspective).  Not surprisingly, the Hollywood consensus was that any future government involvement in broadband policy must address what Glickman termed “the tidal wave of piracy” online.  The Hollywood speakers however went beyond the mere fact of copyright violations to emphasize how the problem is actually growing worse.  The emphasis of what Huntsberry in particular demonstrated was what he called the shift from “Geek to Sleek” in video piracy, or how technological and business developments online have made it markedly easier to both distribute and receive unauthorized content.  As he put it, “What we’ve seen now that there’s been a huge development shift in piracy — if you go back a few years it was strictly — you know, you have to be computer-literate as a user. Today, anyone can pirate a movie.” (emphasis mine)  According to Huntsberry and Glickman there has been a crucial move away from downloading to the streaming oftpirated movies, a fundamental change in their view.  No more confusing software to install, no more waiting for lengthy downloads to complete.  In Hollywood’s nightmare, it is no longer only tech-savvy geeks sealing content, but potentially everybody with a computer, a fast Internet connection, and a desire to see the latest blockbuster film for free.   New gadgets can even get that illegitimate content off the computer and into the living room.

Even more disturbing to Glickman and Huntsberry are the multitude of ways legitimate companies are seemingly supporting the pirate infrastructure, making it easier for users to participate by lending a kind of legitimacy to the outlaw operations.  Pirate websites often make money from advertising, including from respectable companies, or can employ Paypal to generate revenue from their “customers.”  Internet connected devices from Apple and Sony, innovative software from Boxee and Yahoo, even seemingly innocuous services like Facebook and Drop.io all contribute to what Glickman called a “lawless environment” with “no rules of the road” or clearly defined distinctions between what is allowed and what is not.

The underlying, though generally un-stated, argument that Huntsberry, Glickman and the other media lobbyists put forth was that the neither the FCC nor any other government agencies should prevent ISP’s from taking on a monitoring role to prevent the trafficking of pirated content through their pipes.  In fact, what the copyright owners would love to see are laws that mandated ISP’s become copyright enforcers with the ability kick offenders off the Internet entirely, as has been promoted in a handful of countries recently.  Any expansive notion of “network neutrality,” that might actually limit the ability of ISP’s or other proposed monitors from examining or manipulating Internet traffic is anathema to organizations like the MPAA and is a constant target of their lobbying efforts.  Huntsberry’s presentation, that also included a giant banner depicting the massive flow of unauthorized copies of the most recent Star Trek film, was purely to alarm government regulators of the apocalyptic scale of the piracy problem and overwhelm any lingering reservations about possible negative effects of monitoring.

Yet neither Huntsberry, nor Glickman, or any of the other speakers, were able to present any hard evidence that piracy has in fact grown recently, or has indeed shifted to a new more dangerous form, or even that it fundamentally threatens their current business models in a profound way.  We’ll examine the veracity of their claims next week in part 2.

Technology and the Future of the Comic Book

August 4th, 2009 1 comment


Welcome back to Digitalwerks, and apologies for the long delay between postings. I’ve been working on a few articles, but each of them has encountered some complications that will be explained later as they come out, which should be soon hopefully. In the meantime I did want to discuss a topic that may fall a bit outside of this blog’s usual the topics, but actually does share some logical connections as it turns out.

Living in San Diego has many benefits, not least of which is that we are the hometown of the biggest annual popular cultural extravaganza in the U.S., the San Diego Comic-Con, or as I like to think of it, “nerd-vana.” As an old-time comics fan, if very sporadic these days, I still love to attend the SD Comic-Con every year, sometimes professionally but always as a big-time geek, reveling in the seemingly unstoppable advance of nerd-favorite themes in Hollywood and culture generally. This year, other than helping out an old friend with some of her blogging responsibilities, I spent my time at the Con tracking what clearly was a big theme in 2009, the possibility of digital distribution coming to the comics industry. Unlike the music and film industries, the adoption of new distribution technologies in comics is very much in its infancy, but 2009 may turn out to be a tipping point, when digital comics went from at best a sidelight to a major player in how comics are sold and consumed.

Why have comics lagged behind other entertainment industries in feeling the effects of new distribution technologies? Comics are strangely, sui generis, in the sense that they share many of the characteristics of the publishing industry, but in my opinion are quite different from books. Specifically, comics share many elements with art. Comics, no matter how low brow their history, are undeniably a visual medium with a very different experience than purely textual books. Further, comics have traditionally been a collector’s medium, in which the tangible object of the individual comic book, no matter how widely distributed, has value (monetary and sentimental) in the physical sense. Traditional elements of comic book culture often include garages and attics full of “longboxes” containing hundreds or thousands of revered comics safely protected in mylar bags. Nonetheless, even the traditional culture of comics is beginning to recognize the possible benefits of digital distribution, for readers, artists, and for publishers alike. Comics distributed digitally, as plain .jpeg’s or as proprietary formats embedded in separate platform specific applications, do have a number of potential advantages, including eliminating onerous storage requirements, vastly improving search functionality, and providing many new avenues of innovation for enhanced reading experiences or aggregation services. At the same time, digital distribution would radically disrupt existing revenue models, particularly for the two big publishers, Marvel and DC that continue to dominate overall sales and rely very heavily on the quasi-monopolized “direct market” of specialty comics shops. Anything that could damage that revenue stream will certainly need to prove its compelling rationale for acceptance to reach the mainstream of comics publishing.


Yet, in all the comic-themed panels I attended at this year’s Comic Con, digital distribution was an unavoidable topic, brought up by audiences, creators or outside observers, no matter the specific theme of the talk. Not surprisingly, the most vocal proponents of digital comics were those entrepreneurs with their own digital comic services to promote, including LongBox, iVerse, comiXology and the digital arms of DC and Marvel. A consistent message from all the digital spokespeople is that attitudes have changed enormously in recent years and that the acceptance of digital distribution from artists, publishers, and readers has grown by leaps and bounds. The most visible proponent of downloadable comics was LongBox CEO Rantz Hoseley who was seemingly ubiquitous at Comic-Con, appearing at numerous panels and actively giving out codes for users to try out the beta version of his company’s software application (launch is expected in September or October). A tireless marketeer, Hoseley envisions LongBox as the “iTunes of comics,” empowering publishers to sell their comics in a digital format (at .99 an issue) via the internet, to be read on PC’s (and eventually mobile devices and e-readers) using a slick interface that will ultimately have a heavy social recommendation engine. Instead of cannibalizing existing sales, Hoseley believes digital distribution will only increase the size of the comics marketplace by appealing to an audience that would “never” walk into the self-limiting world of comic shops. A key part of his business plan, to entice publishers to cooperate is a system of coupons allowing purchasers of single digital copies of a comic to get a discount on printed collections, the graphic novels that are today a very large percentage of comics sold. Presenting LongBox as a particular champion of smaller independent publishers and creators, Hoseley uses well respected comic creators, like Phonogram‘s Kieron Gillen and Jamie McKelvie to extol the possibilities of digital sales in providing non-mainstream comics artists with a living wage.

A central element to what LongBox, and its competitors, tell prospective publishing partners is to give up the “myth” that readers will not support experiencing their comics on computer screens. Not just anecdotal experience but also his tracking of the “multiple millions” of downloads of popular titles via file-sharing networks clearly demonstrates to Hoseley that readers are comfortable with digital comics. In fact, when the top selling title in a particular month, including big name books from Marvel or DC, barely cracks 100,000 actual copies sold, there are likely more people in sheer numbers reading it digitally than physically. Of course the trick will be in enticing some of those readers away from piracy back to purchasing titles, or by creating enough of an expanded marketplace through new technology to mitigate the “risks” that digital distribution could pose to existing revenue streams. Some of the new players are limiting their offerings to comic versions readable only on mobile devices, primarily the iPhone, taking advantage of the built-in iTunes market system, although obviously limited by the size and resolution of the iPhone screen. All of the solutions discussed at Comic Con 2009 retained some form of DRM, obviously to allay fears of publishers, although the piracy evidence would suggest that DRM, as in other media, would do absolutely nothing to stem unauthorized distribution, but will increase hassle and interoperability challenges for readers willing to pay for authorized copies. While DC and Marvel rarely came up in any of the technology discussions I heard at the Con, I’m sure that all the digital service providers are hoping that they can distinguish themselves from the pack and ultimately convince the big 2 to join with them. Currently the dominant publishers are basically running their own exclusive systems. Marvel in particular has a digital comics subscription (9.99 for a month’s access, 59.88 for a year) service that has a large number of back issues and a smattering of current comics. For some observers the comics industry is still in the “balkanized” stage of distribution, where the larger properties hope to maintain sole control of their products, and want company-specific services that are absolutely designed *not* to replace physical sales, but act more as a teaser. Whether publisher specific services can attract a large enough paying readership, most of whom probably read titles from a number of different publishers, remains to be seen.

Nonetheless, innovation is occurring as publishers and creators recognize that the new digital medium will allow for all kinds of different expressions of comics art than the clearly defined borders of the traditional four-color publication. A number of companies are experimenting with “motion comics,” short films that take the art directly from a published comic, adding some animation, music, and voice-overs to create an amalgamation of comic and movie. Probably the best known example was the 12 part motion comic recreation of Alan Moore and Dave Gibbon’s famous Watchmen that was released prior to the 2009 motion picture based on the original comic. In some ways Watchmen was well suited to the nascent form, as heavily as it relied on dialogue, but other attempts have been rather gimmicky in my opinion. Hoseley of LongBox speaks often of “enhanced” digital comics that may not include animation but could include soundtracks, voice-overs, directors’ commentary, etc, something that could be a natural fit for the music-themed Phonogram that he has secured for his service’s launch.

The future of digital comics remains to be seen, but I suspect we will see continued developments in a couple of directions. First, the Japanese manga on mobile phones boom clearly points towards comics becoming more popular on mobile devices, although the specifics of Japanese mobile culture may not be precisely repeatable in the US. More importantly, however, I think you will see a trend towards more comics becoming available widely in digital format, but also at lower and lower price points. Because comics do share some of the qualities of art, they have a tangibility that is different from music and film. They also have a much stronger tradition of collecting, so I think it’s possible you will see an interesting bifurcation, between cheap and possibly free digital copies matched with increasingly expensive limited editions. It would not surprise me if original comic art, limited print runs, special versions, etc. become more collected just as free copies of the same comics go down in price to zero, and become marketing materials for the tangible artistic goods or for non-comics media. Brand awareness of Captain America could become more important than individual issue sales to Marvel as the release date of the Avengers movie approaches. In other words, the digital distribution, even at little or no cost to the reader could become accepted business models as other revenue sources grow in different directions.

Pirate Party enters EU parliament

June 7th, 2009 No comments

An update to my previous post about the Swedish Pirate Party growing after the Pirate Bay verdict.

The results from voting today has the Pirate Party winning roughly 7% of the votes in Sweden, which will allow them to gain 2 seats in the upcoming EU parliament. According to reports from Sweden, the party did quite well among the young, receiving around 19% of voters under 30. From a US perspective those numbers may not seem too significant but in a proportional representative system, it’s actually very, very good for an upstart party, although the usual caveats about the general disinterest in EU voting certainly applies. Nonetheless, there’s little doubt that outrage among young Swedes over the Pirate Bay verdict did indeed cause a reaction. Whether or not the 2 Pirate Party representatives in Strassbourg can make a difference among the 725 other MEP’s remains to be seen, but if the copyright lobby expects to continue its crusade against file-trading without opposition, both legal and otherwise, they may be in for a rude awakening.

See Torrentfreak for more detailed coverage and discussion.

Pirate party is on

May 8th, 2009 No comments


Ernesto at Torrentfreak recently reported that membership in the Swedish Pirate Party is skyrocketing after the recent Pirate Bay trial that resulted in a guilty verdict for the Bay, but also uncovered a number of disturbing facts about the prosecution and the trial judge’s impartiality. In previous life, I used to study European party politics, so I had to comment, as this strikes me as somewhat silly but also not without some possible real ramifications. Despite the membership gains, the Swedish Pirate Party is unlikely to actually disrupt the party landscape in as mature a political system as Sweden, but the particular timing of the trial does really work in the Pirates’ favor. The next notable election for Sweden is for the EU parliament, something that many, many Europeans do not consider of much importance, at least in relation to local and national elections. Not surprisingly, EU voting has been used for protests in the past, to focus on specific interests rather than traditional party differences. If the Pirate Party can translate their current momentum into enough actual votes to get representatives into the EU parliament, it would do a lot to get the word out on precisely the kind of copy-left, filesharing, network neutrality that the Pirate Bay has promoted for years, and it would do so via far more mainstream avenues than in the past. Obviously the Pirate Party would not wield any tangible power, but it would be quite a propaganda coup, and would, just as with the trial, create another strong platform for the proponents of a vastly different copyright landscape than than supported by the MPA’s, BREIN’s and IFPI’s of the world.

MKV’s on Blu-Ray Players

April 27th, 2009 2 comments

The fight for dominance in the living room continues apace, with a large number of contenders and no clear cut leader at the moment.  Everybody wants their device to be the central hub for delivering content, both local and Internet-based to the masses on their couches.  The major players remain:

  • Cable Set-Top-Boxes
  • Gaming systems (PS3, Xbox 360)
  • Stand alone devices (Roku, Tivo, AppleTV, etc.)
  • Digital Media Adaptors (Popcorn Hour, DLNA devices, etc.)
  • Networked HDTV’s (DLNA, widgets, etc.)
  • Blu-Ray devices with extended functionality
  • Home theater PC’s (Windows Media Center, Mac Mini w/ Boxee, etc.)

All of the above have both positive and negative aspects, and none of them have really taken off enough to be considered a mainstream success, at least in the context of advanced content delivery. Cost and complexity are probably the biggest hurdles to wide acceptance for all of them, but we are seeing some interesting moves to increase attractiveness to consumers.  

On Saturday, Richard Lawler on EngadgetHD reported that the first JVC Blu-Ray player to hit the US will be the first such device to support the playback of Matroska (.mkv) files.  The move to support codecs and file formats beyond those required for the official player specifications developed on standard definition DVD players in 2003 and then really took off with the growth of DivX certification thereafter.  The move by JVC is interesting for a few reasons.  First, the Matroska format is not officially backed by any legitimate content creators, it is wholly used for the distribution of Blu-Ray rips among file-sharing communities.  Generally speaking Hollywood Blu-Ray rips at 1920x1080p are encoded in h.264 or VC-1 using the .mts transport stream format, with sizes ranging from 20GB to 50GB’s.  After being cracked, these discs get re-compressed using the open source x264 implementation of h.264 to either 9GB at 1920×1080 or 4.5GB for 1280×720.  The 5.1 DTS or AC3 soundtrack along with subtitles are included as well depending on the particular film.  Without knowing the specifics of the JVC player’s capabilities it’s impossible to say for sure that it could play back these files, but from a horsepower perspective it should not be difficult, though, for the bitrates of the rips is significantly lower than those of the original discs.  It would be good to know as well if the JVC player can play back .mkv’s from burned Blu-Ray discs, from DVD-R’s, from USB devices or from networked sources.  I would suspect yes to all, but until some one gives it a thorough review of the player it’s impossible to know.

Clearly JVC is trying to differentiate themselves from their Blu-Ray player competitors by appealing to a subset of consumers that are downloading Blu-Ray rips but would like to watch them on devices other than their PC’s.  Also interesting is that JVC is not working with DivX to do this, in fact they explicitly say “DivX files” are incompatible.  I wonder if they mean .avi files encoded in DivX or the specific .divx file format?  In any case, this is certainly not a good sign for the success of the DivX Plus/7 hardware certification program, as it was explicitly designed to support playback of .mkv’s on Blu-Ray devices.

From my perspective, I am not sure how successful this particular JVC device will be, or the attempt to increase the functionality of Blu-Ray devices in general (adding Netflix, YouTube, etc.).  Despite the much lauded AACS DRM scheme, Blu-ray rips have been available almost from the first release of Blu-Ray discs, so anybody interested in watching these kinds of files has probably been doing it for quite some time by now, and has their own method of doing so.  Likely that method is watching from an HTPC of some kind.  Once someone connects a PC to their main viewing device, and accepts the cost, complexity and noise issues, going back to a CE device seems like a significant step backwards, in my opinion.  No matter how well JVC (or more likely whomever their ODM is in) implement .mkv playback, or YouTube integration, it is not likely to match the user experience of an HTPC.  That is not to say HTPC’s are generally user friendly, for in fact putting one together is currently far beyond the capabilities of the mainstream, but I suspect things are likely to change in the near future.  Services like Boxee, hardware like the Atom platform from Intel, or the Ion from AMD, the hoped-for improvements from Windows 7 point towards a real opportunity for HTPCs to become far more accepted in mainstream living rooms.  As someone who has used an HTPC for many years, and is currently putting together a second one for the bedroom, I certainly know the difficulties of the process, but that said, I have absolutely no interest in switching to a Blu-Ray player, even with expanded capabilities.  There is no way that a CE device could possibly cover all the things I want to do, all the content I want to watch, all the services I would like to try, at least in comparison to a general purpose PC with a high speed Internet connection.  Maybe if the prices got really, really low ($99 or less) but certainly not at the reported MSRP of $299 for the JVC player.

Pirates to be strung up! (but probably not)

April 22nd, 2009 No comments

Being many, many timezones away from Stockholm (and having been woefully behind in blogging in general) makes anything I have to say about the guilty verdict for the Piratebay admins rather old news, but I will just reiterate my previous prediction that nothing substantive will change in the P2P or filesharing world.  Most likely appeals will prevent any change from affecting Piratebay itself for quite some time, but even if that proves mistaken, there is roughly zero chance that if the Piratebay disappears it would reduce the amount of Bittorrent traffic worldwide, much less decrease the amount of copyright infringement that occurs on the Internet.  Just as with previous rightsholder victories (Napster, Suprnova, Isotorrent, etc.) there will likely be evolution in the way people share files, making whatever the next mainstream avenue of piracy (usenet, directdownload, etc.) that much harder for enforcement to have any real impact.

For some other interesting analyses of the verdict, go here and here.

The other recent attention-grabbing news is the decision by TimeWarner to back off from their initial attempt to expand their experiment in broadband caps. The Piratebay trial and the TimeWarner decision may not appear to be connected at first, but in my opinion, they actually are more related than appears at first glance.  It is a little admitted fact that P2P is one of the “killer apps” for broadband, and while I don’t think people would revert back to dial-up without access to bittorrent, I do believe there is a great deal of interest in broadband throttling, caps, and metered usage because so many users do, on occasion, fileshare.  The broadband ISP’s own statistics may point to a relative few users dominating traffic usage, but I suspect there are far more users who may not be downloading ripped Blu-Ray discs constantly, but still prefer to have the ability to get a TV show, album, or DVD rip every so often.  My prediction is that ISPs are going to face much more resistance to any moves that smack users of caps or throttling and P2P will be one of the reasons.